Bolt Link can build up damage fairly quickly. Lying Halberies are not problematic either unless you have characters weak to Ice, and even then they should be able to take one hit from Bufu. You're feeling a bit hungry... What do you reach for? Step on the "6" in E3 and follow the yellow path. Trigger the FOE in C1. To get its conditional drop, using Frost Link is a good idea. Mediarahan should be used as a backup heal if the entire party is at low HP - typically using Spotlight to ensure party members don't get knocked out before healing. First Available: Clear the last puzzle of the 4th Story of the Evil Spirit Club, then go to the Nurse's Office. Try to pass on Binding Hands and/or Impure Reach (unless you have those skill cards already). Giant Sword - defeat Order Giant with physical damage, Fire Ring Lump - defeat Mind Dice with fire, Turret Belt - defeat Arcane Turret with darkness, Defeat the FOE The Watcher (to get a Compound Eye), Fusing 2 Personas of the same Arcana will always give you the same Arcana. Mitsuru has Tentarafoo which is boosted by Impure Reach, while the P3 Hero and Naoto have the right stats to take advantage of it (high Magic and Agility). This walkthrough will cover the main story's bosses and labyrinths on Hard/Risky Mode. If you need general support, they can be useful though, and they have a unique accessory which helps them boost their stats. It should go without saying that you shouldn't try to beat this the first time you encounter it, and even then you might want to wait until you're at about the second flood of Group Date Cafe before attempting this. Unlock the shortcut in C4. Can water once per visit. On the P4 side you don't have to worry as much.

Don’t forget that you can always ask for help about Persona Q in our SMT/Persona Q forum. Start from the left diagram and light the troch. Kaiwan learns Silence Circle to help deal with enemies using their Corrosion moves in the third labyrinth. Go to the room with the FOEs at C4 and D5. While facing the FOE, moving towards it will also cause it to move one step towards you, while going backward will cause it to follow you one step back. You can carry over the following. In the next labyrinth, the instant kill skills become slightly less reliable as most enemies are not weak to either, but they still work fairly often with Impure Reach. Attacks: Poison Breath, Guillotine, Matarunda, Agilao, Maragion, Stona. If you can't do enough damage per turn than your party will fail due to having depleted HP and SP. Take the passage left, and go to the sealed door. Although it cannot be inherited, there are several suitable choices of Personas, such as Ardha and Beelzebub that have it. Maragion, Maragidyne, Agidyne (fire spells), Mudoon, Mamudoon (dark based instant death skill, hits all targets). Step on the "9" in B3 and follow the blue path.

It will start moving again when you step on a creaky floorboard (brown squares). He can also be effective at linking (with Dragon Cry) or can act as a good physical attacker.

The battle events at C4 (Cowardly Maya + 2 Laughing Tables) and E2 (Laughing Table + 2 Lying Halberies) are like regular encounters and should not cause too many issues. Electric spells probably won't see much use though. Open the shortcut in A5 and press the switch in A5. While it might not be useful at first, as you progress Panic can greatly reduce the threat of most enemies. Sleep could also be used, although you'd be better off using Sleep Circle in that case. Use the flame to chase the FOE to the left of fire 4, then light the torch again, then go right through the door. This opportunity is available until completing the 4th dungeon due to certain plot events. Open the shortcuts in A3 and A4. Poison Breath (chance of poisoning all party members), Assault Shot (hits one enemy, pierces to back). As you have better access to healing than the P4 side, choosing a more durable party is recommended.

Recommended Level: Level 60+ (with upgraded Personas). First Available: Reach the 3rd Story in Evil Spirit Club.

(To map 100% on 8F, you need to raise the block in E3 to 9F, so you can lure the FOE around the loop). Plan carefully to avoid being trapped. Then light the torch from torch 9. This website uses cookies to improve your user experience. Subsequent attacks cause a follow up attack to occur, Low damage electric based cut attack. Hariti and Scathach are very good physically based Personas, having links and other useful skills. Yoshitsune learns many effective abilities, especially Hassou Tobi and has several boosting abilties. Next, relight the torch, and go down to lure the bottom FOE, which gives you enough room to get there without the top FOE spotting you. It doesn't have much else through so you might want to use it in fusion. Masks represent FOEs. Gigantic Fist (bash attack, splash effect), Bestial Roar (move first for 3 turns, boosts attack). Has numerous healing and support skills, and is the first Persona to learn Mediarama, which will provide sufficient healing for the boss. Phantom Masters are best dealt with using magic binds or status effects, as it prevents them from doing anything useful. Many Black Americans blame outside circumstances for their socioeconomic plight. Ride on the moving platforms and enter the door in E7. Me Patra to remove Curse. For example: Scallop, Mushrooms, Deep-Fried Tofu or Pork Belly, Green Onion, Vermicelli Noodles. See. Revival Beads are also recommended for higher difficulties. Can we help him? Shura Tensei does boost your damage significantly, but requires regular healing to be sustainable. As this boss has no weaknesses, you'll need to rely on critical hits to conserve HP/SP. Unlock the shortcut in the top left of E3. They follow a simple loop. Order Giant: Often uses Bestial Roar, then proceeds to unleash powerful physical skills. Generally the Personas that have this ability also have binding skills. The map should suffice for helping you to get through the labyrinth.

Guide creation is a two way process and being able to connect with the readers who care about these guides is an important part of the process. Having 13 or more skills in total allows 4 skills to be passed on, which is usually what you want (note that since you can only have 12 skills for normal fusion, you can only pass up to 3 skills using this method). It also has use for fusing Ardha later on. First Available: Inaba Pride Exhibit Night 1 - inspect the dead end in D3, Task: I wish to take Koro-chan for a walk in Inaba Pride Exhibit. Step through square 1. This can be obtained from a Rampage Drive by defeating it with a light based attack. Go up when entering the first room (B2/B3). Agility Binds are highly recommended due to the bosses' higher than normal evasion rate. Subsequent attacks cause a follow up attack to occur, Low damage wind based cut attack. The FOEs move one step per turn along the paths in the map, so just time your movements to avoid them. Recommended Level: Level 24+ (you could probably win at lower levels, but you'd have trouble with the enemies on the last floor). Shiva turns most random encounters into "press Pralaya and watch your targets fall", especially with Impure Reach inherited. Magic is not too useful here compared to physical attacks. If you want more specific information, the Persona Listing will give a list of recommended fusions and skills to help you make decisions. Your success often comes down to how effectively you can use binds and status effects, and how quickly you can do damage. Go straight ahead to the stairs to the final floor. Reward: Scapegoat and 2,500 EXP. Spells will only be considered in cases where the FOE has a very high evasion rate. Bonus Reward 1: Soma Tear (if you make an okay hot pot), Bonus Reward 2: Diarama (if you make a good hot pot), How to complete: Go to Strolls and select "Stop those crazy girls", Main ingredient, then vegetable, then side. Light the torch from fire 5. Later on, they can become highly reliable with skills such as Impure Reach and high Magic and Luck stats of the users. Dragon Cry and First Star helps boost your damage as well, only requiring 1 turn setup. With many Sub-Personas available and a range of different characters, there are a range of possibilities to try out. This is just one possible strategy - this one is aimed for speed and requires upgraded Personas. Go inside the room at D5 and inspect the bottom door. Physical damage is the preferred method. Open the shortcut in A3. Go back to the door. Most of the skills come from Ishtar, which is quite a good Sub Persona, but has about 100 less HP. Get the South Building Key in D1. Mind Dice: Really you should just be getting rid of these with dark attacks before they can use Lullaby Song to shut down party members. Starting from the top right of these rooms, go anticlockwise through the doors until you reach the top right room again, then go clockwise until you reach the bottom left room again, then go anticlockwise until you reach the top right room. The only enemy that is particularly a problem is the Laughing Tables, which can be shut down by using attacks causing sleep. Alternatively, using panic or sleep works as well. But opting out of some of these cookies may affect your browsing experience. B6: Pulling paper. While Yukari is good for healing early on, and is the only one to naturally learn party wide healing, she isn't really good at anything else except attacking with magic, which conflicts with her other role as both consume SP.

Daisoujou has Samsara, a high chance instant death spell, but it's less SP efficient than Alice's counterpart, Die for Me! Rise is actually preferred for support (for Spotlight and Tidal Wave). One thing to consider is that you need to conserve resources.