Nope, camel arch are one of the best units against eagles in castle age. They win most of their games in the early mid-game when they can fully benefit from their longer lasting resources and amazingly cost-efficient Plumed Archer unique unit. The Franks are not only the most successful civilization in the AoE II competitive scene, they’re also ahead by a large margin. It really doesn't show much. ... Archived.

The Mayans not only win a lot of games, they’re also simply present in most of them. I can't speak much for a lot of the early game strategies (still working on those, build orders aren't my strong suit), but I'd imagine that they wouldn't be terribly strong on drushes. And those units are produced 18% faster along with all other Aztec military units.

So while there are no drush specific bonuses, it's still a good strategy and gives you the early map presence to keep fights away from your economy. Bloodlines adds that nice HP boost. Press question mark to learn the rest of the keyboard shortcuts. Their archers are overall subpar as they lack Arbalesters and Parthian Tactics. This civ shines in Arabia pocket especially in 3 v 3 cheaper stable units means its much easier to pull aggressive strategies like scouts from pocket or 1 TC , 2 stable knights with berbers. Their most notable characteristic is that they don’t need houses for their population, which saves you a lot of time and resources in the early and mid-game. ?>camel archers.

No halb hurts but they're strong otherwise. Pocket is somewhat of a support role and pockets rarely aree the ones that make direct push. To get decent production you will need 3/4 castles and stone is hard to get. So it’s best to wrap things up as quickly as possible. I usually play with a few buddies against each other or AI. Monks miss important upgrades. How does the Camel Archer fare against other mounted archers such as Cavalry Archers, Mangudai, Arambi, Elephant Archers, etc... •Genitour (Team Bonus: Mounted skirmisher). Genitour are great for 1v1 but less good in TG with trade. They are a solid Tier 2 civ on most map types, but just are not dominating enough to be commonly picked on any of them. What are the Berber's best early, mid, and late game strategies?

Stables : Missing Paladin, Battle Elephants. The castle age is where things start getting fun however. Late game expect bombard cannons/trebs for siege, hand cannons, knights/camels and the ever present camel archers.

Camel archers are also a viable raiding option here, but I hesitate to really consider them as it requires a castle.

A good choice if you want to move fast and grow even faster. Press question mark to learn the rest of the keyboard shortcuts

Its usually a strat thet feels pretty strong for many civs like Huns, Franks, Magyars, Persians etc. As Feankor would know, Berbers weakness is ram+pike/halb combo, specially if done during the switch from kts to camel archers. This post is getting long so to briefly hit on other map types: okay-ish on Arena. Like, as it goes, they're only missing paladins, siege onagers, siege rams, and halberdiers as units go.

All rights reserved. Their early game bonuses allows them to consider every strategy (2 range archers, scout play, man at arms, drush). This item will only be visible to you, admins, and anyone marked as a creator. I hope you all have enjoyed this guide, and fingers crossed it helps you out in the future. This item will only be visible in searches to you, your friends, and admins. -Ship bonus: nice for fishing and very nice for water fights, micro is easier and you can run away or chase the enemy which is pretty good in my opinion. You're missing some of that late-game power, and missing halberdiers hurts no matter what, but it allows a Berber player to have a lot of freedom in their strategies. Decent on water. This week we'll be hitting up the castle age cav king: The Berbers. (, 25 Best Mods For Age of Empires II: HD Edition (All Free), Best Weapons in Final Fantasy XII: The Zodiac Age (Ranked), 15 Best Cantrips In Dungeons & Dragons 5th Edition, Top 30 Best Multiplayer NES Games: Listing The Best Of All Time, Top 14 Best Anime Gunslingers & Gunmen: Our Favorite Characters, 25 Best Super Smash Bros. Extremely open tech tree, nearly every eco bonus available, some of the best camels around, cheap knights, decent sea game, cheapest hussars in the game, and genitours for trash wars in post-imperial. They are much more accurate-firing and require less micro than conqs.

JavaScript is disabled. Overall though they are a really powerful civilisation, especially on Arabia. Cheaper stable costs make 3 Stable Knights deadly and Camel Archers are insane, one of the best UU's in the game for sure. It's actually the pros that are crying OP more than "less-than-pros" lol.

The point is, just because Berber vills most likely won’t die to a drush, doesn’t mean the drush is useless, because it still causes idle time. And they get a free llama at the start of the game to give you the food boost you need to fill them up faster. I don't know Arena well enough to have a strong opinion.

One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general. its because the cammel archer is insane. The first entry in our list happens to be the Britons, a classic civilization with a focus on archery for their military strategies.

This is one of the first new civilizations added to the game with the release of the HD Edition.